智能鼓机 Algonaut Atlas v2.5.8 [WiN] 采样合成器插件 暂无演示

智能鼓机 Algonaut Atlas v2.5.8 [WiN] 采样合成器插件

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    版本
    | v2.5.8

    Win 10-11 | VST | VST3 | 423MB


    Algonaut宣布推出Atlas软件的大规模更新,旨在将采样转化为音乐。

    Atlas 2机和采样管理器带来了新功能,如快速而强大的鼓序列器、采样变化/人性化引擎以及全新的内容浏览器,使管理和重新组合鼓套和序列器变得简单。此外,对原始Atlas的各个方面进行了数百项小改进。

    特别是鼓序列器从一开始就被构建为快速而灵活。我们的想法是将传统的步进式序列器(如备受喜爱的FL Studio)的工作流速度与需要时提供额外灵活性的钢琴卷编辑器相结合。在灵感涌现时快速记录下来,然后微调所有使节奏真正生动的细微差别。

    全新的内容浏览器在你拥有几个节奏之后发挥作用。轻松地从其他节奏中引入模式或声音,重新制作和混音,并建立一个听起来像你自己的库。有时候你只想坐下来直接尝试创作歌曲点子,而Atlas现在是保持你自己风格的最快捷方式。

    2020年初,我设定了一个个人目标,在Atlas 2开发过程中每天创作一个节奏。许多测试用户也做到了同样的事情。结果是在这个过程中进行了数百项重大和次要改进。有时候按钮点击太难,或者某个功能不够易用,甚至有些在纸上看起来不错的功能实际上只是臃肿。所有这些都得到了微调、精雕细琢或修复。

    Algonaut has announced the release of a massive update to its Atlas software designed to turn samples into music.

    The Atlas 2 drum machine and sample manager brings new features such as a fast and powerful Drum Sequencer, Sample Variation/Humanization engine, and a new Content Browser that makes managing and recombining drum kits and sequencers easy. On top of this there are hundreds of smaller improvements to every aspect of the original Atlas.

    In particular the Drum Sequencer has been built from the start to be fast but flexible. The idea was to take the workflow-speed of traditional step-sequencers (like the much-loved FL-Studio one), but give it the extra flexibility of piano-roll editors when you need it. Get that idea down fast while it’s fresh. then tweak in all the little flourishes that make a beat really come alive.

    The new Content Browser shines once you’ve got a few beats. Easily bring in patterns or sounds from other beats, remake and remix them, and build a library that sounds like you. Sometimes you want to just sit down and jump straight into trying song ideas and Atlas is now the fastest way to do that while maintaining your own style.

    At the start of 2020 I set a personal goal to create a beat every single day in Atlas 2 while it was being developed. Many of the beta testers did the same. The result was hundreds of major and minor improvements along the way. Sometimes a button was too hard to click, or a feature was not accessible enough, or even some feature that seemed like a good idea on paper was just bloat in reality. It all got tweaked, finessed, or fixed.

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