古罗马号角/打击乐/木管/电影配乐音源 Silence+Other Sounds Maleventum Pompeii  KONTAKT 音色库 暂无演示

古罗马号角/打击乐/木管/电影配乐音源 Silence+Other Sounds Maleventum Pompeii KONTAKT 音色库

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  • KONTKAT | 6.32GB

    (非标准音色库)

    要求:6.6.1+

     


    MALEVENTUM POMPEII – 古罗马的号角和鼓声
    我们与制作人和古乐器专家 Francesco Landucci 合作,在意大利塞西纳考古遗址的原始罗马蓄水池环境中录制了大量的号角和鼓声。

    大部分乐器都是通过近距离和室内麦克风采集的,这样就可以灵活地混合/切换更亲切、更有呼吸感的声音和更令人回味的声音。
    Maleventum Pompeii 拥有以下原创乐器:
    – 号角 罗马号角、利图斯号角、罗马大号角、奥洛斯号角、各种尺寸和类型的山羊角
    – 长笛、哨子和盘笛(syrinx)
    – 鼓和打击乐器 提姆巴纳(Timpana)、丁丁纳布拉(Tintinnabula)、克罗塔拉(Crotala)、西斯特拉姆(Sistrum
    – 武器:剑、矛、金属、头盔

    通过 15 种精心制作的 KONTAKT 乐器,《Maleventum Pompeii》提供了广泛的创作可能性,从可演奏的独奏号角乐器到令人回味的号角音层,从战争号角音效设计乐器到乐句、打击乐循环和单曲。

    秉承广受赞誉的《Maleventum 1》和《Maleventum 2》的理念和传统,《Maleventum Pompeii》中的乐器能让人立即联想到古代战场的场景和庄严的异教仪式,音色范围从北方的胶状色彩到地中海的温暖土地。
    Maleventum Pompeii 适用于电视、电影、游戏作曲家和音效设计师,他们正在寻找一种基于稀有和精心录制的号角和鼓声乐器的独一无二的乐器,以立即营造出一种 “黑暗时代 ”和 “远古 ”的氛围。它特别适合史诗类型,尤其是奇幻和黑暗时代电影,但它的多功能性也使其适用于后恐怖、惊悚、电子和氛围音乐。

    号角音层(与 mpe 兼容)
    Horns Layers 是一款与 MPE 兼容的可播放乐器,它将 4 种不同的号角声、长笛声和设计的音色层从总共 79 种可用音色中组合起来。通过直观的图形用户界面,每一层都可以独立编辑(音量、平移、音量包络、滤波器和 LFO)。

    通过使用直观的映射面板,可以快速将控制参数分配到任何 MIDI 通道,甚至还能为 MPE 配置乐器。人声层具有基于 24 个 IR 的卷积混响部分,包括原声混响、数字混响和实验混响。


    战争号角构建器
    Maleventum Pompeii 中的 2 个战争号角构建器是一种声音设计工具,可让您创建自己的可播放战争号角音效。它以 3 个喇叭层(2 个有机层 + 1 个设计层)的堆叠为基础,您可以对其进行组合和独立操作。

    通过设置近距离/室内麦克风平衡和释放时间,战争号角构建器可以生成几乎无穷无尽的声音组合。

    独奏乐器
    Maleventum Pompeii 包含 4 种独奏乐器: Aulos(多声部和独奏,不同型号)、Lituus 仪式独奏和罗马大号,提供不同的发音和连音选项。

    设计的号角和有机乐句
    无论是 SFX 号角还是短语乐器,都是基于一次性采样播放器,从残酷低沉的战争号角到丰富复杂的短语,应有尽有。乐句乐器包括
    – Roman Cornu
    – 奥洛斯
    – 长笛
    – 口哨
    – 盘笛(syrinx)

    所有这些乐器均可按采样控制任何参数(音量、音高、低通滤波器、高通滤波器、LFO 和音量包络、直吹/反吹),还可通过 “设置全局控制 ”窗口对任何参数进行全局控制。

    打击乐循环和单次演奏
    打击乐循环乐器分为大鼓循环(Timpana)、小型打击乐和振动器式循环(Crotala、Tintinnabula、Sistrum)和武器循环(矛、剑、盾、链等)。这三个打击乐层可以多种方式组合,创造出有趣的节奏组合,让人立刻联想到古代战鼓的声音。

    打击乐器 One Shots 基于类似的结构(大鼓、小鼓和武器)。大鼓采用多重采样(速度),而其他鼓则是简单的单拍。
    需要完整版 Kontakt 6.6.1(或以上)!
    Silence+Other Sounds Maleventum Pompeii KONTAKT
    MALEVENTUM POMPEII – Horns and Drums of ancient Rome
    We have collaborated with producer and ancient instruments expert Francesco Landucci to record a vast array of horns and drums in an original Roman water cistern environment, at the archeological site of Cecina Italy.

    Most of the instruments have been captured with both close and room microphones, to provide the flexibility to blend/switch from a more intimate, breathy sound to a more evocative one.
    Maleventum Pompeii features the following original instruments:
    – Horns : Roman Cornu, Lituus, Roman Tuba, Aulos, goat animal horns of various sizes and typologies
    – Flutes , whistles and pan-flutes (syrinx)
    – Drums & Percussions: Timpana, Tintinnabula, Crotala, Sistrum
    – Weapons : swords, spears, metals, helmets

    With the 15 meticulously crafted Kontakt instruments, Maleventum Pompeii allows a wide range of composition possibilities, from playable solo horns instruments to evocative horns layers, from war horns sound design instruments to phrases, percussion loops and one-shots.

    Following the concept and tradition of the acclaimed Maleventum 1 and Maleventum 2, the instruments in Maleventum Pompeii instantly evoke scenes of ancient battlefields, solemn pagan rituals, with a sonic palette ranging from the gelid colors of the norths to the warm lands of the Mediterraneum.
    Maleventum Pompeii is for TV, film , game composers and sound designers looking for a one of a kind instrument based on rare and meticulously recorded horns and drums instruments , to immediately set a ‘dark age’ and ‘ancient’ mood. It fits particularly well the epic genre, with specific regard to fantasy and dark age movies, but its versatility makes it useful also for post-horror, thriller, electronic and ambient music.

    HORNS LAYERS (MPE COMPATIBLE)
    Horns Layers is playable, MPE compatible instrument which combines 4 different horns, flutes and designed layers from a total of 79 available voices. Each layer can be edited independently (Volume, Pan, Volume Envelope, Filters and LFO) via the intuitive GUI.

    By using the intuitive Map panel, it is possible to quickly assign the control parameters to any MIDI Channel, and even configure the instrument for MPE. Vocal Layers feature a Convolution Reverb section based on 24 IRs, including Acoustic Reverbs, Digital Reverbs and Experimental Reverbs.

    WAR HORNS BUILDERS
    The 2 War Horn builders in Maleventum Pompeii are sound design instruments that allow you to create your own playable war horns sounds. It’s based on a stack of 3 horn layers (2 organic + 1 designed) that you can combine and manipulate independently.

    By setting the close/room microphones balance and the release time, the War Horn Builders can generate a virtually endless combination of sounds.

    SOLO INSTRUMENTS
    Maleventum Pompeii features 4 solo instruments: Aulos (drone layers & solo, different models), Lituus Ritual Solo and Roman Tuba, offering different articulations and legato options.

    DESIGNED HORNS & ORGANIC PHRASES
    Both the SFX horns as the phrases instruments are based on a one shot sample player , ranging from brutal, low-end war calls to rich and intricate phrases. The phrases instruments include:
    – Roman Cornu
    – Aulos
    – Flutes
    – Whistles
    – Pan Flute (syrinx)

    All these instruments feature a per-sample control on any parameter (Volume, Pitch, Low Pass Filter, High Pass Filter, LFO and Volume Envelope, Straight/Reverse play), plus the possibility to globally control any parameter by using the ‘Set Global Controls’ window.

    PERCUSSION LOOPS & ONE SHOTS
    The Percussion Loops instruments is divided in big drums Loops (Timpana), small percussion & shaker-esque loops (Crotala, Tintinnabula, Sistrum) and Weapons Loops (spears, swords, shields, chains etc). The three percussive layers can be combined in many ways to create interesting rhythmic combinations and instantly evoke the sound of ancient war drums.

    The Percussion One Shots instrument is based on a similar structure (Big Drums, Small Drums and Weapons). The big drums are multi-sampled (velocity), whereas the others are simple one-shots.
    Requires the FULL version of Kontakt 6.6.1 (or above)!

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