Audio Damage AD034 Eos2 v2.1.0 [WiN-OSX] 效果器 AAX VST AU VST3 插件 暂无演示

Audio Damage AD034 Eos2 v2.1.0 [WiN-OSX] 效果器 AAX VST AU VST3 插件

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    v2.1.0

    Win 7-10 | AAX | VST | VST3 | 13MB

    Mac 12-15 | OSX 11 | AAX | AU | VST | VST3 | 13MB

     

    Eos 2.0是我们Eos算法混响的一次重大更新。对于2.1版,我们从裸机重建了Eos,从而提高了所有平台的稳定性和兼容性。全新的用户界面看起来更新鲜,也更易于触摸控制。结合其新的预设管理功能,Eos 2.1可以轻松在任何设备上使用。

    特征
    定制混响算法
    Eos包括四种高质量的,工作室级定制设计的混响算法:三种不同的板块模拟器和Superhall算法,用于通过柔和调制来扩展密集和丰富的混响。
    灵活的声音成形
    Eos的混响参数(预延迟,扩散/密度,大小,起音和衰减)可提供对插件空间特征的精确控制。
    调制
    速率和深度控件可对混响器中的延迟线进行随时间变化的更改,在极端设置下轻柔使用时,使效果听起来更逼真。
    滤波和频率整形
    在混响器输入的一对简单的EQ滤波器(低切和高切)上,Eos允许用户调整高频和低频衰减的方式,从而改变混响尾音的音质。 。
    无限衰减
    混响器的衰减时间可以设置为无穷大,冻结任何输入信号,有点像循环采样。适于产生异常效果的设置,提供了充足的声音设计可能性。
    混合并锁定
    调整干输入和效果信号之间的平衡。按下LOCK键时,加载预设时,Mix参数不会改变。
    单声道输入,立体声输出
    Eos可以用于单声道输入/立体声输出或立体声输入/立体声输出环境。即使输入信号是单声道,它也会创建立体声混响输出。
    跨平台预设格式
    Eos利用基于XML的预设管理器。可以在多个系统之间正常工作,在台式机上进行预设,然后使用Handoff将其粘贴到iOS版本,轻松与朋友分享您的创作,或进行预设捆绑销售。
    完全可调整大小的Hi-Dpi / Retina GUI
    Eos 2的基于向量的GUI与分辨率无关,并且在每个系统和分辨率上均显示相同。轻松调整UI的大小(按实例),以满足您的视觉需求(从邮票到海报大小)。

    Eos 2.0 was a massive update our Eos algorithmic reverb. For version 2.1 we rebuilt Eos from bare metal, increasing stability and compatibility across all platforms. The all new user interface is fresher looking as well as more amenable to touch control. This, combined with its new preset management makes Eos 2.1 a breeze to use on any device.

    FEATURES
    Bespoke Reverb Algorithms
    Eos includes four high-quality, studio grade custom-designed reverb algorithms: Three different plate simulators and the Superhall algorithm for expansive dense and rich reverbs with gentle modulation.
    Flexible Sound Shaping
    Eos’ reverb parameters (pre-delay, diffusion/density, size, attack and decay), offer precise control over the plugin’s spatial characteristics.
    Modulation
    Rate and depth controls apply time-varying changes to the delay lines within the reverberators, making the effect sound more realistic when used gently and otherworldly at extreme settings.
    Filtering and Frequency Shaping
    On top of a pair of simple EQ filters (low cut and high cut) at the reverberators’ inputs, Eos allows the user to adjust the way in which high and low frequencies decay, altering the tonal quality of the reverb tail.
    Infinite Decay
    The reverberators’ decay time can be set to infinity, freezing any input signal, somewhat like a looped sample. A setting suited to creating unusual effects, providing ample sound design possibilities.
    Mix and Lock
    Adjust the balance between the dry input and the effect signal. With the LOCK button engaged, the Mix parameter will not change when loading presets.
    Mono In, Stereo Out
    Eos can be used in a mono-in/stereo-out or stereo-in/stereo-out context. It creates a stereo reverb output even if the input signal is mono.
    Cross-Platform Preset Format
    Eos utilizes an XML-based preset manager. Work between multiple systems without troubles, make a preset on your desktop machine and paste it to the iOS version with Handoff, easily share your creations with your friends, or make a preset bundle to sell.
    Fully Resizable Hi-Dpi/Retina GUI
    Eos 2’s vector-based GUI is resolution-agnostic, and displays the same on every system and resolution. Easily resize the UI (per instance) to match your visual needs, from postage stamp to poster-sized.

     

     

     

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